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New Set: Urban Strike

Posted: Sun Aug 13, 2017 11:47 am
by Corak the Avatar
Just completed recording to .vgm long awaited music pack from "Urban Strike" that counted as "missing"
http://coraksoft1.narod.ru/temp/project ... Strike.zip

New Set: Urban Strike

Posted: Mon Aug 14, 2017 7:34 am
by Rapidkirby3k
Awesome set, nice to finally hear some Urban Strike in the mix! :cool:

New Set: Urban Strike

Posted: Wed Aug 23, 2017 7:31 am
by TEOL
Nice this series does have a habit of having alternative versions of the tracks hidden though so some music needs hacking maybe in this if anything like Jungle and Desert playable in M1 which plays every music via hex of the 1st 2 games so there is proof out there the series has a habit of extra tracks and alt versions.

Great start though.

As a full series tends to use the same audio codecs all the way through maybe the music hex from this is programable in M1 too but the guy maintaining the list never added it.

If it was in M1 we would have known what to look for hacking wise in this like the other 2.

New Set: Urban Strike

Posted: Mon Nov 20, 2017 11:57 pm
by Monkeymook
Corak the Avatar wrote:Just completed recording to .vgm long awaited music pack from "Urban Strike" that counted as "missing"
http://coraksoft1.narod.ru/temp/project ... Strike.zip

Nice work! Thanks for sharing. I'll have it added to the offline set shortly.

New Set: Urban Strike

Posted: Sun Dec 03, 2017 5:04 pm
by Corak the Avatar
TEOL wrote:Nice this series does have a habit of having alternative versions of the tracks hidden

It's not alternative versions, There are no alternative tracks. It's just bad fm/pcm channel presets loaded in memory when using soundtest, so they just basically broken it and music must be recorded at the real game points (that i did too), soundtest are far from perfect.