Project2612

Dark Wizard

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Dark Wizard

Postby learnerofskills » Sat May 07, 2011 11:46 pm

So I'm almost done with the vgm set for Dark Wizard. I have trimmed, tagged, optimized, and compressed each file. All it is missing are 4 of the track titles which I may need help finding, because I don't remember where I heard them in the game. Its also probably missing some of japanese tag information. Let me know if theres anything else I missed or needs revision.
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Postby ValleyBell » Sun May 08, 2011 4:36 pm

That sounds like SNES music on Sega CD.

Some issues I've found:
- a description file would be nice (pack version would be sth. like 0.90 or 0.95)
- Japanese tags should be in Japanese letters
- I would remove the "Generated by Gens/GS" tag - that's usually noted in the desciption file (if it's noted)
But I like that you included sound test numbers. :)
- some songs (005 and 013) have no loops (actually the loop info is partly there)
-> I'm sure one of my tools that causes that. Could you please post the untrimmed files with sample offsets so that I can fix this?
- the music could be a little louder and the PSG and YM2612 are emulated but not used
-> Download vgm_ptch from here (in case you already have it, please redownload) and run a bat-file with the following text:
Code: Select all
set path=insert_path_of_vgm_ptch_here
for %%f in (*.vgz) do vgm_ptch -Strip:PSG;YM2612 -SetVolMod:0x24 "%%f"
pause

That removes all PSG and YM2612 data from the vgzs in the directory and sets the volume modifier (or replay gain) to +6.75 db.

Btw: Still on my todo list is an easy-to-use tool that calculates the volume modifier from vgm2wav files.
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Re: Dark Wizard

Postby learnerofskills » Sun May 08, 2011 11:31 pm

I just made up a description file using your popful mail release as a template.

The samples used for 005 were:
Start: 44362
Loop Start:267612
End:1115199

The samples used for 013 were:
Start:36838
Loop Start:507755
End:2413841

The loops were present after trimming both files. They must have disappeared after running optvgmrf.exe and vgm_cmp.exe on them.

by the way I just tried running vgmlpfnd.exe on these files and it found some loops for me! I really wish I ran them on all the vgm files earlier... it didn't work on 000 and 001, so I assumed it wouldn't work for the others either. :p
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Postby ValleyBell » Mon May 09, 2011 3:20 am

I found the bug (optvgmrf at step 1) and attached a fixed optvgmrf.
Sorry that I didn't notice the bug (and also forgot to print an error message btw). It's because I always trim with vgm2txt and so I never trimmed at commands at got "optimized away".

I also attached a modified description file.
The song list was replaced with the output of vgm_stat (in the page with vgm_ptch). File names shouldn't be part of the song list, but the file names should follow the tags. (see bottom of this page)
Track numbers are mentioned nowhere, but I usually include them in the desc file and the file names.

Some other thing that's explained nowhere (maybe mentioned at somewhere at SMSPower - I don't know anymore) is the Total Length Loop.
Total Length Loop is actually (length + 1 loop) for all tracks. So it's the actual playing time of the pack with each loop played 2 times. (It's more useful than then length of all loops either way.)
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Re: Dark Wizard

Postby learnerofskills » Tue May 10, 2011 1:38 am

Looks like the same description file I attached. No problem, I uploaded a new set with a fixed description file, missing loops, and volume. And also the stripped PSG and YM2612 data.

Now all that should be left to do is to fix the tags, specifically the 4 blank song titles and the japanese tags.
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Postby ValleyBell » Tue May 10, 2011 4:36 am

Oh, sorry. I posted the wrong file.
For some reason the loops are still missing. (i.e. the loop length is there, but the player doesn't know where it begins. That's why VGMTool and vgm_stat show the loops.)
I attached the fixed vgms. (The archive contains also the desc file I wanted to post - just for reference.)

I can't help you with the tags, but maybe you find the song in one of those playthrough videos on YouTube (like this one).

Btw: Which tool do you use to pack zip files? I can't unpack some files in your zips with Windows 7 or WinRAR. 7zip works.
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Re: Dark Wizard

Postby learnerofskills » Tue May 10, 2011 11:14 pm

oh weird, I could have sworn I fiexed those loops... well maybe I packed in the wrong ones. Thanks for your help ValleyBell :)

I looked through some of the missions in that play through to try and find the music, but no luck... maybe I can message the author.

Also I use 7-zip to pack the files.
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Re: Dark Wizard

Postby KungFuFurby » Wed May 11, 2011 3:01 pm

I'm not much of a Genesis hacker myself, but in theory you could hack the ROM to make it play a different piece of music at a certain point in the game... if you're looking for missing tracks.

I usually come up with Title Screen music modifiers when doing SNES games, and sometimes I find out that there really are no more tracks to find in the game.
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Re: Dark Wizard

Postby learnerofskills » Thu May 12, 2011 3:48 am

I'm pretty sure that I have all the tracks in the game because I pulled them directly from the sound test. I just don't know where they appear in the game so I have no clue what to name them.
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Re: Dark Wizard

Postby Monkeymook » Tue Aug 02, 2011 1:45 pm

This pack still needs to be completed before I can add it to the new 2612 archive.
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