It's been dumped.Monkeymook wrote:EDIT: I reached out to the owner of the Moonwalker cartridge a few months ago on Youtube, and through a friend of them on Reddit, but have gotten no response since then.
Admin edit: Fixed quote.
It's been dumped.Monkeymook wrote:EDIT: I reached out to the owner of the Moonwalker cartridge a few months ago on Youtube, and through a friend of them on Reddit, but have gotten no response since then.
Ghost wrote:It's been dumped.Monkeymook wrote:EDIT: I reached out to the owner of the Moonwalker cartridge a few months ago on Youtube, and through a friend of them on Reddit, but have gotten no response since then.
Admin edit: Fixed quote.
Launch Base Act 2: The tom-tom drums start too early.
Mushroom Hill Act 1: The very first bass drum hit is either too loud, or there is a snare drum mistakingly coupled with it.
Slot Machine: There is a drum hit that sounds off right in the beginning of the track.
donluca wrote:A kind user reported to us the following issues with Sonic 3 & Knuckles:Launch Base Act 2: The tom-tom drums start too early.
Mushroom Hill Act 1: The very first bass drum hit is either too loud, or there is a snare drum mistakingly coupled with it.
Slot Machine: There is a drum hit that sounds off right in the beginning of the track.
blindpainkiller wrote:This is, as far as I know, related to the fact that Kega's VGM logging is a bit problematic which leads to the beginning of tracks sounding off in some players (in_vgm using the extremely accurate Nuked OPN2 core is merciless in dectecting these). Sonic 3 & Knuckles suffers from this in many tracks but there are quite a few other packs that has this issue also. As far as I know the only way to fix this is to re-rip the packs.
donluca wrote:blindpainkiller wrote:This is, as far as I know, related to the fact that Kega's VGM logging is a bit problematic which leads to the beginning of tracks sounding off in some players (in_vgm using the extremely accurate Nuked OPN2 core is merciless in dectecting these). Sonic 3 & Knuckles suffers from this in many tracks but there are quite a few other packs that has this issue also. As far as I know the only way to fix this is to re-rip the packs.
Thanks for the input... any idea what's been used nowadays to accurately log VGM? I might do this myself just to fix our release since I know almost nothing about VGM ripping/trimming/looping.
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