in_vgx

Talk about anything and everything about Sega's 16 Bit console and its addons here - hardware, games, memories. You name it.
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SmartOne
Posts: 196
Joined: Fri Jul 20, 2007 2:33 pm
Location: Your mom. HA!

Post by SmartOne »

AamirM.. .
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Kage
Been Here for a Bit
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Joined: Thu Feb 22, 2007 5:30 pm

Post by Kage »

Still waiting for that update :p
I need a new version to rip all my music using!!!
Ah the good old days... :D
SmartOne
Posts: 196
Joined: Fri Jul 20, 2007 2:33 pm
Location: Your mom. HA!

Post by SmartOne »

I asked him for a test version, but he said he was too "lazy" to build it. Aww, to be awesome at programming... ;)
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Kage
Been Here for a Bit
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Joined: Thu Feb 22, 2007 5:30 pm

Post by Kage »

I really need one that has the possibility to loop in such a way after the loop amount, that if I pressed repeat on my player, it'd loop through again, without jolting like it does now.
Because it passes the loop point, and then proceeds to play the track again, and I'd rather not have to encode 2 loops and then have a fade out using Winamp (if thats even possible)
Then using the Winamp output plugin, I can output to Wave and then to Ogg.

For me, plleeaasseee?
Ah the good old days... :D
blindpainkiller
Posts: 17
Joined: Thu Jul 13, 2006 11:45 am
Location: Sweden

Post by blindpainkiller »

I agree, please give us a new version!
I also want to rip my music, although in foobar2000.
AamirM
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Joined: Mon May 05, 2008 12:44 pm

Post by AamirM »

Sorry guys, but I am very busy with work/job right now. Hopefully I'll be a bit free in few weeks time then I'll look at making a release.
Koto
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Joined: Tue Apr 08, 2008 1:01 pm

Post by Koto »

Why if you mute all the channels, the music still "sounds" :huh:?

See ya

EDIT: Oh, "The Spaceport" of Bubba N' Stix doesn't sound correctly (But better which in_vgm)

And Waldo's Starship & Marine Temple sounds too bad (in_vgm plays it perfect). Maybe all the soundtrack wasn't perfectly adapted...
I'm Spanish, so excuse my English :sonic:
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