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Project2612 Forums • View topic - *List of Missing games/sets* [Updated 4/20/2018]
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*List of Missing games/sets* [Updated 4/20/2018]

Got a new set? Wanna point something out with an old set? Wanna update an existing set? Here's your place to do it!

*List of Missing games/sets* (V.2)

Postby Monkeymook » Wed May 10, 2017 1:48 am

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*List of Missing games/sets* [Updated 08/07/2016]

Postby donluca » Wed May 10, 2017 8:27 am

I'll start brainstorming a bit about how to handle all this when I have time.

The most obvious easy way out of having the complete set of VGMs is just doing torrents as they already have an hash check built in.

Putting it down in laymen terms:

- You download the torrent.

- The VGMs gets updated (example: a set gets more tracks or gets some tracks fixed, new sets, etc...).

- Download the new torrent, pointing it where you downloaded the one before.

- Torrent will check for existing files and will update accordingly.

- Repeat everytime there's an update

There may be easier ways to do this, one of those is having a Shared Google Drive where people can only read from it (they can't modify/erase unless they are members).
Using third party software, they can have the Google Drive mounted as a network disk, which means they don't even have to download the entire thing and keep it updated as it will get updated all by itself.

I'll think about the possibilities and come up with a simple and elegant solution.
"Ask not what others can do for you, but what you can do for others"

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*List of Missing games/sets* [Updated 08/07/2016]

Postby Monkeymook » Wed May 10, 2017 7:44 pm

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*List of Missing games/sets* [Updated 08/07/2016]

Postby donluca » Thu May 11, 2017 7:06 am

"Ask not what others can do for you, but what you can do for others"

Founder of the 16-bit audiophile project
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*List of Missing games/sets* [Updated 08/07/2016]

Postby Monkeymook » Fri May 12, 2017 5:04 pm

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*List of Missing games/sets* [Updated 4/20/2018]

Postby TEOL » Mon Jul 09, 2018 1:56 pm

Track lengh info or Mr. Nutz Hoppin' Mad for the AMIGA which could be of use for the Megadrive.

Yes there is different complete and death musics on each of the AMIGA worlds and only the one I think is in the SFX menu so you have to die to capture some of them on the Megadrive or hack them in the sound test which is incomplete same with the musics as there is no way to play the ending.

They also all have real track titles with multiple tracks in them so the Megadrive set has to be set similar but like #1 (Track Title) (a) (b) format with this version or something.

Composer: Rudolf Stember

Track Titles:

3dtube (track 1 (level music 56s), track 2 (complete 2s) track 3 (death 2s)
boss (track 1 (boss music 1m 1s), track 2 (complete 1s) track 3 (death 2s) track 4 (boss music 2 51s)
jungle (track 1 (level music 1m 47s), track 2 (complete 2s) track 3 (death 2s)
nature (track 1 (level music 2m 48s), track 2 (complete 2s) track 3 (death 4s)
sky (track 1 (level music 31s), track 2 (complete 2s) track 3 (death 2s)
tekkno (track 1 (level music 1m 47s), track 2 (complete 2s) track 3 (death 2s)
title (track 1 (ending music 1m 47s), track 2 (dark death 2s), track 3 (intro music 1m 51s)
underworld (track 1 (level music 3m 15s), track 2 (complete 2s) track 3 (death 3s)
warpzone (track 1 (level music 46s), track 2 (complete 2s) track 3 (death 2s)
water_and_map (track 1 (water level music 1m 56s), track 2 (complete 1s) track 3 (death 2s) track 4 (overworld map 1m 52s) track 5 (new map area 3s)
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