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new YM2612 original: Turrican Strikes Again

Posted: Sat Nov 14, 2009 6:55 pm
by GeckoYamori
Mirrors:
http://www.mediafire.com/?q2mgxzemnnm
http://www.speedyshare.com/files/19297550/turricanstrikesagain.mp3

Made using VOPM with patches and samples ripped from Mega Turrican. It's typical video game level length, though I'd like to extend the arrangement a bit. Could also another channel or two.

Posted: Mon Nov 16, 2009 6:53 pm
by Tweaker
Awesome! Great choice in patches, fantastic arrangement, and clever offsetting of the hi-hats as samples instead of putting it on the noise channel. Brilliant stuff. :)

Posted: Wed Nov 18, 2009 5:48 am
by JFD62780
Who said they were offsetted? :P

Apparently, Chris Huelsbeck, Turrican composer, created a custom engine for the MD that cleanly mixes PCM, giving that particular channel two virtual channels, judging from the soundtrack for the International Superstar Soccer port he helped out with! :P

Posted: Wed Nov 18, 2009 10:31 am
by GeckoYamori
Yeah, the drum samples are very clean and I noticed it was multi-channel due to the crash being layered over the kicks and snares in the original music. The hihats are their own FM channel.

Posted: Thu Nov 19, 2009 10:02 pm
by TmEE
Awesome track as I have posted on SoundShock

The A.U.D.I.O.S. WaveSlave MD sound engine can do 2 channel PCM playback, but only inside single 32KB window. Z80 does samples, 68K does FM and PSG.

Posted: Sun Dec 27, 2009 7:45 am
by GeckoYamori
My HDD broke, but I managed to save this project and continued working on it. After a while VOPM decided to start crashing like crazy again though... So I wrapped up what I have before it becomes unbearable.
http://www.mediafire.com/?xymtmyno0z2