Hello,
I have Java programming skills. I do a lot of J2ME work. I'm working on a wav sound mixer for a game engine. Being an avid fan of the Megadrive, I thought wouldn't it be cool to play vgz files on your mobile phone?
I would just need the specification to decode vgz files and transform it in wav format. I would do that on the fly and feed the J2ME Sound Player with raw WAV byte data.
Can anyone help me to decode VGZ file to create a Java player?
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- New Around Here
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thx for the reply.
Should I really need to sort out the code of YM2612 in order to decode a vgz file? Wav file format for example tells me about headers "RIFF" "FMT" "DATA". If i understood correctly, vgz files stores YM2612 sound commands and the Winamp plug in transforms those commands in winamp readable sound data.
I got the source from SVN and after browing quickly a few files, I'm still wondering how it is going to help me decode vgz files that we download from this site!
How are sound instructions stored in vgz files?
Should I really need to sort out the code of YM2612 in order to decode a vgz file? Wav file format for example tells me about headers "RIFF" "FMT" "DATA". If i understood correctly, vgz files stores YM2612 sound commands and the Winamp plug in transforms those commands in winamp readable sound data.
I got the source from SVN and after browing quickly a few files, I'm still wondering how it is going to help me decode vgz files that we download from this site!
How are sound instructions stored in vgz files?
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- Posts: 196
- Joined: Fri Jul 20, 2007 2:33 pm
- Location: Your mom. HA!
Sorry, I couldn't find the format specification before, but here it is:
http://www.smspower.org/music/Help/VGMFileFormat
VGM contains instructions for the sound chips. You'll need to emulate the chips to transform the instructions into audio data. That's the extent of my knowledge, unfortunately.
http://www.smspower.org/music/Help/VGMFileFormat
VGM contains instructions for the sound chips. You'll need to emulate the chips to transform the instructions into audio data. That's the extent of my knowledge, unfortunately.