Once you have everything at hand, it's time to log a few VGMs. To do
this, open Kega Fusion and load the ROM image of the game you'd like to
Proceed to the place
where the song you're going to rip is going to play (sound test, game
level, etc) and then start logging. You can do this through the sound
menu by clicking on "VGM log", or by using the shortcut key CTRL+V.
Kega will ask for a filename to log to. Type in a good and obvious name
and proceed with the logging. Important hint: if you're ripping
during gameplay, use names that will give you all the information
you'll need later on tagging, like level name, number, part, boss
names, etc. That way you won't have to play the game again. (Of course,
if you really like the game that won't be much of an issue ;P)
A message will appear in the lower right corner confirming the log
has started. Once you're logging, make the song play, either by
entering an area, starting the level, pressing pause, playing it
through the sound test, etc. Once you've recorded enough (a bit over
two loops is the best), hit CTRL+V again to stop logging. A
message will confirm this as well.
Do this with all the songs in the game you can find, and don't
forget to include game over and death tunes as well. Once you think you
have all the songs logged, proceeed to the next part, the trimming.
Important notes, tips and tricks
Started | Trimming >>
- Make sure your log gets the start of the song until a couple of
loops, plus a bit more. This way you'll have plenty of data to work
with on trimming. Some games restart the song after pausing, and this
is a good way to get the log started before the song runs.
- You might want to speed up the logging process by enabling the
fast-foward mode in Kega. Just hit the BACKSPACE to turn it
on\off. It's safe and quick. You can also activate the FPS display (CTRL+F)
and see how many FPS you can get on Fast Foward mode. 600 FPS = 10
times faster on American\Japanese country mode, 12 times faster on
European country mode.
- Make sure you're logging on the right emulation speed. European
games run at 50 Hz, while Japanese and American ones run at 60 Hz.
These should be ripped at the correct clock rate or you'll get songs
playing too fast or too slow. You can change this option from the
- The overdrive and super high quality options are
irrelevant, but overdrive might be useful if the song is too quiet.
- Sound effects are also logged, so make sure none play while
you're logging the VGM.
- If the game has a sound test, use it. In-game rips are always
discouraged. Some games have cheat codes that enable secret sound
tests, so a little research is always a good idea.
- In addition, certain games give you the option to disable
sound effects entirely, and this is very useful too.
- Some games, when paused, play the music normally. You can
take advantage of this by pausing before any sound effect gets a chance
to play. Be careful, some games actually play the song when paused, but
they do so with a volume reduction. You don't want that.
- Sometimes you can get the song to play in a different part of
the game, where sound effects don't happen.
- If everything fails, you can try to hack the game using Kega. See the appendix on basic hacking to learn how.
- If you couldn't get a hack yourself, just meet us on IRC at #Project2612
at irc.robsgaming.com and we'll see what we can do about it.
& Naming|Optimising|Packing & Uploading|Further notes|Basic Hacking)